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I wanted to create something I had in real life, as a render. I went with this Daruma I bought during a trip to Japan. The last image is of the original object. Also done for some practice with multi-layer materials.
I was aiming for as much detail as possible on as low a poly object as possible. Renderman is smoothing the mesh here, but the textures are 8k, letting me get as close to the original object as possible. If used for a game, the texture could be easily reduced and is vector-based.
INFO
Modeled in: 3dsMax, Maya
Textured in: Mudbox, Photoshop, Substance
Rendered in: Renderman 21
Faces: 424
Tris: 850
Texture Maps: 8k x 8k
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