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Japanese Daruma

I wanted to create something I had in real life, as a render. I went with this Daruma I bought during a trip to Japan. The last image is of the original object. Also done for some practice with multi-layer materials.

 I was aiming for as much detail as possible on as low a poly object as possible. Renderman is smoothing the mesh here, but the textures are 8k, letting me get as close to the original object as possible. If used for a game, the texture could be easily reduced and is vector-based.

INFO

Modeled in: 3dsMax, Maya

Textured in: Mudbox, Photoshop, Substance

Rendered in: Renderman 21

Faces: 424

Tris: 850

Texture Maps: 8k x 8k

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