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A human character created for a game I'm working on. I wanted a character with a certain look of unevenness, but based in reality. He's a college student, so of course he needs a backpack - but its slung over one shoulder, his hair tucked behind just one ear, etc.
All textures are original PBR materials created in Substance Designer.
INFO
Modeled/Animated in: Maya
Textured in: Substance Painter
Rendered in: Unreal Engine 4
Faces: 42,108
Tris: 91,043
Texture Maps: 2048x2048, 1024x1024, 512x512
Features
Fully Rigged with Controls
Facial Rigging + Blendshapes
Cloth Sim Hair, Backpack
Custom PBR materials and UE4 materials
Game Ready
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