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Kevin Ross - Human Character Model

A human character created for a game I'm working on. I wanted a character with a certain look of unevenness, but based in reality. He's a college student, so of course he needs a backpack - but its slung over one shoulder, his hair tucked behind just one ear, etc.

All textures are original PBR materials created in Substance Designer.

INFO

Modeled/Animated in: Maya

Textured in: Substance Painter

Rendered in: Unreal Engine 4

Faces: 42,108

Tris: 91,043

Texture Maps: 2048x2048, 1024x1024, 512x512

Features

Fully Rigged with Controls

Facial Rigging + Blendshapes

Cloth Sim Hair, Backpack

Custom PBR materials and UE4 materials

Game Ready

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